Showing posts with label DS. Show all posts
Showing posts with label DS. Show all posts

Thursday, December 23, 2010

Sony Will have Xperia Play, What about Nintendo?

Mario, Zelda, and the Pokemons have entertained us for years. Decades now. But with the mobile gaming landscape changing so far, what should Nintendo do? Should they remain in the hardware business? I think Nintendo has one more chance to get things right and that's the DSi.

But I think more and more, that's looking less likely to keep Nintendo in the game. Consider that fact that decaded gaming devices, consoles or handheld, live for 3-4 years at a time. In an era where the iPhone is updated annually and new Android devices released throughout a given year, Nintendo, or Sony's PSP for that matter, just cannot stay up with the trend.

It is increasingly looking like Sony will bite the bullet and merge PSP with its Xperia phone and call it Xperia Play. For Sony, there is a lot of risks but the rewards could be huge. How about Nintendo?

I see three options. I don't see Nintendo with the staying power to just push out dedicated mobile gaming devices.

  1. Get into the phone business.  Apple did it and I'm sure Nintendo can find a Japanese phone maker who would be happy to help Nintendo with a DSphone.  Is this likely?  No but stranger things have happened.  Perhaps Nokia would a willing partner.
  2. Get out of the hardware business completely.  Do what Sega did after Saturn expired.  Would you like to see Nintendo's starters and deep bench of libraries on the iPhone, Android, PC and Mac, Xbox 360, and PS3?  I see a lot of dollar signs there.  I don't see this happen unless Nintendo really cannot keep technically with the rest of the mobile market.  But it is certainly enticing and I would love to see it happen as a gamer.
  3. Create a platform and license it to developers and hardware makers.  For instance, HTC can license Nintendo's designs to put it on its own phone.  So could Motorola, LG, Samsung, or anyone else who wants to let its users catch Pokemons to battle.  
I think I like the third option the best.  Like Google, Nintendo can come up with a reference device.  It can run on Android, Windows, WebOS or some Linux variant.  Hardware makers can build off that.  Devices would be subject to Nintendo's approval.  Once all conditions are met, Nintendo-approved devices can be manufactured and sold.

In a way, Nintendo would still be in the hardware business as an overseer, allow others to take the risk, and continue to build excellent games for it.  

Is this viable?  I think so.  If you want to play Nintendo games, you still have to buy Nintendo-approved devices.  

Monday, August 23, 2010

How Microsoft, Nintendo, And Sony Will Bring Portable Gaming to Mobile Computing Market

Some quick thoughts about mobile gaming in the age of app stores, casual gaming, and diminished support for portable gaming consoles, is it time to give thought to how Sony, Microsoft, and Nintendo will go on. I see a merger of platforms, birth of new ones, and a salad of old tech mixed with the new.

Which is better?

Tuesday, August 3, 2010

Malware And Network Attacks Via Mobile Soon To Be Realized

Two disturbing mobile news this week should have security analysts and mobile warriors on a bit of an alert. No, I'm not talking about the Blackberry issue with the United Arab Emirates and the Saudis. That situation is looking more and more like RIM is backing away and capitulating.

I'm talking about vulnerabilities in mobile OS and systems that can allow hackers to break into mobile systems to wreck havoc or spread malicious codes.

Yesterday, a hole in the iOS so big that it allow users to jailbreak their iPhone via a Web browser. I'm not that well read when it comes to the inner workings of a mobile platform but it does sound pretty bad.

And it gets worse.

Tuesday, March 30, 2010

After iPad, Who's Next?

This iPad week whether mobile warriors from other camps like it or not. But it'll be over eventually and another platform will get the attention. So who might that be?

Amazon with Kindle? Sony with a slew of Viao tablets powered by PSP 2? Nintendo surprising us with DS tablet or Microsoft mashing Zune, Xbox , and WM7 into a revolutionary alternative to mobile computing?

How about HTC, Dell and HP? Well, I don't have much hope for these three based on what I see near-term but I like to be surprised.

More at Onxo Mobile Devices for analysis on who has the best chance of offering a complete mobile computing experience.

Thursday, May 28, 2009

Zune HD A Taste of What's To Come For Windows Mobile

Over at On Apple, we posted a "don't worry" opinion on what Zune HD means for iPod Touch developments and Apple fans.

However, it's not like we're saying Zune HD isn't a great hardware.  We just don't think it's the right comparison with the iPod Touch given Microsoft's own admission that Zune HD doesn't have a full-blown mobile OS and we've yet to see what else it's capable of doing, storage capacity (thought we think it'll be between 16-32GB), and how long the battery life will carry an user through the day.

We firmly believe that Zune HD, though a potentially formidable video player to be sure, is merely a taste for mobile warriors of what's to come from Redmond.  If you visit Gizmodo's first impression with the pictures and video, you'll see that Microsoft's risky decision to integrate Zune with Windows Mobile or even Microsoft's zPhone (Zune phone) later on may work out better than anyone believe (let's not kid ourselves.  A Zune phone is forthcoming).  In the past, Onxo wasn't sure that it was that integrating Zune and Windows Mobile was a move Microsoft need to make nor one that was likely to work out well.

Whatever Microsoft's answer to the current mobile offerings in the market (Android, Blackberries, iPhone, and Pre which has yet to be released), it's obvious that a lot of work was put into this.  There's no doubt that Zune HD has elevated mobile video entertainment to another level with the OLED screen.

What remains to be seen is what Windows Mobile 7 can hold up its end of the bargain in this two-prong OS.

What I'm curious about is the roadmap that Microsoft has laid out for mobile computing, mobile entertainment, and, lastly, Windows or the Xbox.

First the mobile realm.  The iPhone has garnered  a lot of attention with the surprising move into casual gaming, I'm still a year or two away from really believing that Apple's mobile platform has the staying power in gaming against entrenched veterans.  So the iPhone gaming may not be Microsoft's concern.  Rather, its foes Microsoft is more familiar with:  Nintendo and Sony.  It's a good bet that mobile gaming devices from Nintendo and Sony will make leaps with their next upgrades.  We've not heard anything yet regarding Zune HD's gaming capability and we might not until Windows Mobile 7 is out.

It's safe to assume that all three video gaming giants will have gaming stores for wireless downloads like Apple's iTunes app store.  Microsoft will have an advantage in that its OS is a mobile platform whereas Nintendo and Sony's platforms are largely gaming in nature.  We'll have to see if Microsoft does go with a dedicated gaming device at the end of the day, like the DS or PSP, or modeled Zune/WM's gaming potential after Apple's strategy.

If Microsoft does decide to stress Windows Mobile's mobile computing capabilities and relegate the integrated Zune capability into the role of a sidekick, then it's natural who it's competitors will be.  In this case, we won't know until Microsoft has phones and mobile devices with WM 7 installed in the market.  WM 7 maybe going up against Android 2, iPhone 3.0, WebOS 1.0, fall 2009 Blackberries if it comes out early 2010.  Closer to the middle of 2010, the comparisons will be totally different at that time.  At that time, Zune's media capabilities will be at a disadvantage.  Also, keep in mind that Apple is pretty good at upgrading the iPhone OS every two or three months with new features.

I've also wondered if Microsoft will aligned a Zune gaming device (likely powered by Windows Mobile) closer with Windows or the Xbox.  Or neither.  Microsoft can make Zune Marketplace open to all of its proprietary platforms and provide users the choice of deciding if they want to play their music over the PC or Xbox.

A bit confused?  Yeah, me too.  Most folks have left the Zune for dead but months later, Microsoft surprises us with the Zune HD (did I mentioned that in the case of Zune HD, the "HD" is for the HD radio and has nothing to do with video?).  It is proof that Microsoft has finally decided on a strategy for its mobile platforms.  For Zune and WM fans, and mobile users in general, the mobile computing, and maybe gaming market is going to get really exciting in 2010.

Note:  In Microsoft's press release, there were a lot of missing details.  Maybe I'm an optimist but I hope Microsoft purposely left out information for competitive reasons and it is saving it all for a final announcement a la a special Zune event in the fall.  Love to hear more about its current functions (unannounced ones, I hope), storage, battery life, and pricing.

Source:  On Apple

Thursday, April 30, 2009

Should Sony And Nintendo Worry About Apple, Now?

I've long been in the camp that doesn't believe the iPhone platform is a threat to Sony or Nintendo.  I'm a little less so now but there have been moves by Apple in recent months to position the iPod Touch as a gaming machine in addition to being a great iPod.

Here's the number to consider:  37 million iPhones and iPod Touches sold through the latest quarter.  And the momentum is set to increase as Apple is due to release their next iPhone, iPod Touches selling better than expected, and over 9,000 games in the iTunes App Store.  Oh, did I mention how easy it is to download a game?  Any game?

At last count, PSP stands at 50 million while DS is at 100 million units sold.  Granted that DS and PSP has about three years' head start on Apple, we also have to be mindful of that fact.  PSP and DS are dated technology as far as gaming goes.  We can pretty much be sure that Apple will refresh its hardware on an annual basis.  

Those are just the facts that I want to point out before going further.  So, let's ask again:  should Sony And Nintendo Worry About Apple, Now?

Well, they definitely have to keep an eye on Apple.  And once DS2 and PSP2 comes out and Apple continues to hold its own, then they need to worry big time.  At issue isn't just gaming but what these gaming handhelds are capable of achieving.  Let's examine each issue that Apple has done right to make the iPod Touches and iPhones potential gaming competitors to the DS and PSP:
  • iTunes App Store.  Just about everyone's making one.  And in a few months, we'll know where things stand for RIM and Android since they've got the only viable operating stores for their platforms.  In about a year, we'll see Microsoft and others join the party.  But I have a feeling things won't be as rosy as iTunes.  Sony and Nintendo will have to take a hard look at how their handhelds and games ecosystem best fit their fans.  I've got a lot of confidence in Nintendo to innovate but over the years Sony has failed to challenge Apple in media and hardware design, particularly with their unfocused attempts at dethroning the iPods.
  • Ease of creating apps.  35K Apps as of today.  Over 9K are games.  In about six months, I can see that number move up to 15K.  One of the biggest complaints developers have about developing for the PS3 is how difficult and cumbersome it is.  Nintendo and Sony would have to match the support, tools, and appeal that developing for the iPhone has.  Here's one thing they can start from the beginning:  learn from Apple's insane-make-no-sense approval process.  That'll go a long way in making developers feel secured.  And as it traditional in the gaming industry, Nintendo and, in particular, Sony will need to secure exclusive titles.  Mario and company will need to really step it up.
  • Multimedia functions.  Forget about out-mp3ing the iPod function.  However, they will need their own libraries of music and video.  
Here's what Sony and Nintendo has to focus when Apple becomes a real threat:
  • Go where Apple won't go.  You've got buttons.  Use them in ways that Apple can't.
  • When the new systems come out.  When your app store start chugging along, stop playing defense.  Nintendo will do whatever it wants.  I love that fact.  Sony will be tempted to react.  It needs to make Apple and Nintendo react for once.  
  • Add ebook and TV functions to the systems.  
  • Add wireless connection.  I'm not just talking about Wi-Fi.  Change hthe dynamics of mobile communication and gaming are today.  With rumors swirling about Apple's iPhone-less device for Verizon, this is something that Sony can excel at as well.  A gaming device with always on connection to the Internet and the Sony gaming network will go a long way in getting gamers hooked.  
  • Leverage the Mii and Playstation networks.  What's Apple got?  MobileMe?  Right...
In examining Apple's advantages and how Sony and Nintendo can continue to put distance between their respective gaming handhelds from Apple's mobile devices, we can sort of see the different visions each company sees for mobile gaming in the future.  Each will leverage its own technology and properties neither the other two cannot duplicate.  

At the end of the day, there is likely going to be little change in the mobile gaming industry even if Apple manage to insert itself as the third wheel in the market.  Apple is about selling hardwares.  Nintendo will try to appeal to a larger gaming audience.  Sony will like fits somewhere in the middle.  

Perhaps not in a year or two.  But somewhere down the line, Apple's gaming potential will need to be taken seriously.  By the end of the year, the number of Apple mobile devices may well reach 60-70 million.  The next billionth app downloaded isn't going to take 10 months.  

Friday, April 17, 2009

Dear Game Developers


Hello.
We're fans of mobile technology, its way of life, and we are also gamers. And we're writing you this letter because we want to let you know what the mobile warriors Onxo represent, the ones who also like to play games on their Blackberries, G1s, and iPhones, and others, want from you.
Traditionally, you develop for the Nintendo's DS (now DSi) and Sony's PSP. Both great platforms. Millions of fans. Including a lot of us by the way. You've given us hours of fun and, in turn, we've made you rich (billions in capitalization). And over the years, we've grown together.
Now, there is a tech evolution going on with smartphones and mobile devices that are capable of a lot of computing and graphic crunching powers. And increasingly, folks are playing games on them. This is very evident with the iPhone platform where games dominate the app store. Apple recently released a list of top downloaded apps. Wanna guess what kind they are? Games. All games.
So, going forward, we like you to consider this when you develop games for us. Give us quality games. Don't short change us. Here are some pointers to start you off with:
  • What you give the platformers, we want it too. EA, let's use you as an example. Spore is pretty good on the iPhone. But we would love the depth you've given for the DS version. It got boring after a while. Still a great game and I go back to it often enough. Depth.
  • Don't use your flagship names to sell watered down games. Here's why. A lot of mobile users are new to the gaming scene and may for the first time be introduced to your titles. And with a dumbed down game like Metal Gear Solid for the iPhone, it makes the whole franchise look bad. Needless to say, the game got a little boring for us.
  • Charge us more. If it's a great game, we'll pay for it. Honest. One of you give it a try. You'll see.
  • But don't rob us either. Digital distribution is nothing like having to deal with the packaging, memory chips, plastic covers, and printing. There was a rumor going around that Apple might offer a premium gaming section. It's not happen. Make compelling games and we'll buy them.
  • Releases. Simultaneous releases would go a long way in tell the mobile warriors I represent that you care. And in turn, you'll have earned our respect.
  • Be innovative. Some smartphones have buttons. That makes it easier for you. But like the iPhone where there are no button, it might drive you a little crazy. Well, that doesn't seem to stop the two-man teams from coming out with great schemes for controls.
Listen, take it from Gameloft. They're developing more and more sophisticated games and they're making tons of money. I know you can do it. A lot of your developers are mobile gaming fans just like us - so set them free!  The mobile market is ripe for rich, sophisticated, and fun mobile games.  
Soon, there will be like, you know, a lot of different app stores. Build good games for them and the sky'll be the limit.  That means "$$$$$".
Regard.
PS. Keep up the good (generally) work on the DSi and PSP. And really wow us with the stuff you've got cooking for DS2 and the PSP2 when the time comes (later in 2009).

Wednesday, February 18, 2009

Quick Mobile Updates

Some updates you'll want to be aware of in mobility this morning.

Yesterday, over at On Apple, we went into ATT's 2011 rollout of LTE.  It's like 18 months later than we expected.  Maybe it has to do with all those funds transferred to Apple.  Who knows.  But now, Verizon has gone ahead and said that they'll have rollouts in 2010, maybe a full hear ahead of rival ATT.  

I went ahead and said 3G, which will be speed up by that time will like help ATT blunt any defections but still, it's no wonder why Verizon has such loyal followings.  If not for the iPhone, I don't know where ATT will be today.  

Verizon will be using the 700Mhz spectrum they outbid everyone else for.  Remember back that for a while, we all thought (and hoped) that Google would make a serious run for it.  

Now, recall that the FCC stipulated the network must be open?  Let's see what that really means in wirelessspeak.  Remember, the wireless overlords want to protect us by being our gatekeepers.

Now some lighter news for mobile gaming.  DSi coming to the US on April 4th!  Not excited? Well, it's cost a recession digging $170!  Here's what more fitting in these tough economic times:  the initial colors will be in black and blue.  How's that for irony?

Over at On Android, I applauded the months of free apps on the Android Market.  But I wonder what'll happen to those apps once the marketplace for paid apps goes live.  Will G1 owners like myself wake up to have our apps tell us that we've got one more week of free use or else?

Link:

Saturday, December 20, 2008

Encroaching on Nintendo's Turf

Can Nintendo afford to upgrade every so often while mobile devices like smartphones have a shorter upgrade cycle?  The reason I posed this question is because a lot of smartphones and mobile devices are now making gaming one of its main features or soon will be.

Granted that Nintendo has sold millions and made gazillions from its handheld devices dating back to the original Game Boy, I wonder if Nintendo needs to upgrade their devices on at least an annual basis or even shorter cycle given the encroachment of mobile devices like the iPhone and iPod Touch.

More and more, it looks like Apple is serious about making more out of gaming than anything originally though.  I don't see folks getting torn up between Nintendo's DS offerings and iPod Touches when they consider a mobile gaming device yet.  Not for a while.

Nintendo will do just fine if they want to make a device that is gaming first and other functions are secondary.  Nintendo fanboys are just as loyal and likely have a larger following.  If the legendary gaming giant continues to innovate and not take them for granted, they'll follow where Nintendo leads.

And Apple is not the only people Nintendo has to worry about.   While I can't say I have any clue where Apple plans on taking the iPod Touch (I've got a few theories), others like Sony and Microsoft with Apple on the consumer mobile phone front and that means they'll have to offer compelling gaming as well.

Nintendo's problem with Sony is that Sony has a legacy and it is well known world-wide for its phones and Vaio laptops.  Sony can leverage its mobile gaming offerings in ways Nintendo can't.  PSP2 is a bit far off still (according to Yahoo).  But can we expect an iPod Touch-like device from Sony that merges PSP or even creating a "Vaio Touch" with PSP gaming?  Wouldn't you love seeing one of those?

Microsoft could be closer to releasing something to compete with the iPod Touch and iPhone than Sony.  Nintendo doesn't have to worry about Microsoft moving into mobile gaming the way it has to worry about Sony.  For the most part, I'm not sure Redmond knows what it really wants to do.  Zune phone is a given.  Zune gaming is likely but it has to decide if it'll be Zune gaming or Xbox mobile gaming.  Do it wrong and it'll confuse the heck of consumers.

Bottomline for Nintendo is if it can afford for the coming mobile gaming war to come to it or strike out at it's competitors now before it becomes an issue.

Source:  Yahoo News

Note:  I've largely excluded RIM, HP, Dell, and Nokia in all this.  It'll be interesting to see how they can fit into the mobile communication and gaming platform debate.

Wednesday, December 17, 2008

Quick Thought On Mobile Gaming - Those clouds over the horizon may mean war

Over at On Apple, we find out that Konami is about to back up Apple's assertion that the iPlatform (iPhone, iPod Touch) is a serious gaming platform with 4 new games.  All legacy titles. 

Now, I don't know if Nintendo or Sony is quaking in their boots (I don't think they wear boots though) about Apple.  I doubt it.  Not yet anyway.

However, there have been rumors about PSP2.  Engadget just sort of poured some cold water on that talk.  Still, we know it's gotta be coming.  We just don't know if it'll be PSP2 or PSPhone, or both.  Okay we do.  But I have to wonder just how cool it'll be if it is the PSPhone instead of just PSP2. 

And how about Nintendo?  With DSi, Nintendo added features to the system beyond just gaming.  It sure took its time doing it but I'm sure more non-gaming features are due out.  And we also have to wonder if Nintendo will becoming out with a DSphone or it's happy with DSw (widescreen - I made it up just now).

Who else is left?  Redmond.  Zunephone is coming.  It's a matter of time.  And you're saying it's gotta have gaming too.  We agree.  Microsoft will be a bit more interesting.  It's got Zune, Xbox, and Windows Mobile.  It'll have to figure out how to balance between competing with Apple on the entertainment as well as the enterprise front. 

I'll get into the dynamics of a gaming war between these four later but one thing is for sure, the entrenched players, Nintendo and Sony, have a lot going for them but Apple and, possibly, Microsoft aren't folks you just brush aside.

Source:  Engadget

Tuesday, December 2, 2008

Nintendo And Sony Should Start innovating

There are those wo believe that the iPhone will give the DS and PSP a run for their money.  I'm not sure that will happen.  It's possible but they are going after different markets.  Until games for the two gaming giants start showing up on the iPhone with regularity, the iPhone is still considered to be a nitch player in the casual gaming market.  That's just my opinion.

However, I will admit the danger for the gaming giants still exists that the iPhone or the iPod Touch may move into  a turf traditionally dominated by Nintendo since the orginal Gameboy.

Where is the danger coming from exactly?  From within Nintendo and Sony.  Nintendo's innovation heart is pumping pretty hard as is evident by its bestselling Wii and its unique controllers.  Sony is just going with power in PS3.  But on the handheld front, neither companies has done much on the last couple of years outside of comestic changes.

Granted the DSi has added a few features that are notable.  I'm specially impressed with the dual cameras.  Outside of that, the other features are simply catchups.  Am I right?

I'm sure we'll see something pretty cool with DS 2 and PSP 2.  Those models are coming.  Personally, iPhone gaming has awaken the mobile gaming hunger in me that I didn't know was there.  DSi is pretty cool but the iPhone is good enough to temper that hunger until DS 2.

For others sticking with their PSP or DS (I don't see many others going with DSi outside of Japan...plus no one will be getting it outside of Japan for a while), let's hope neither Nintendo or Sony won't be too long in coming out with the next generation of innovative mobile gaming less they don't mind people getting comfortable with iPhone and iPod Touch gaming.

And they better be very very innovative.  They should know that their fans are smart and will see through marketing fogs.

A couple of things I do want to see though.

  • I want to see innovation in multi-player gaming.  
  • Virtual worlds created just for mobile gamers.  
  • Wireless accessibility to the Internet and social networks.  
  • App stores that are easy to access like on the iPhone.  
  • Multi-sensory input and that's where the camera can come into play.
  • Take what the iPhone and iPod has done with multi-touch to another level.  
  • Video-conferencing during game play.
What would you like Nintendo and Sony to do with their next gen mobile gaming systems?

Note:  What I don't want to see is DS2 or PSP2 added with lame simple telephony.  

Tuesday, November 25, 2008

Accessories for Travelers

TUAW has come up with a few items for travelers, or as I like to call it, mobile warriors.

It's a bit limited.  I spoke about the solar chargers and possibly solar backpacks.  I think there should be among the items that mobile users should carry with them at all times. Truly, if millions of us all over the world use solar or wind to charge our gadgets like iPhones, DS, Blackberries, and netbooks, I certain there could be a significant reduction in carbon footprint collectively.

Anyway, love to hear what you use and recommend.  We are currently compiling a list of mobile gadgets and accessories that will help mobile users through all kinds of situations.

Meanwhile, check out  TUAW's recommendations.  Also check out Camerahacker and Gearhack for tips and articles.  They've got a few on practical mobile articles.

Friday, November 14, 2008

Mobile Gaming: Nintendo May Not Be Worried About Industry Challenges

Everyone will saying gaming is about quality and not about quantity.  Well, some quantity too.  But this is something Nintendo knows and this is why Wii has done so well.  Make a quality game system and people will follow.  It's the same for the DS and back to the original NES.

Then Sony came along and tried to get into the mobile gaming secgment with the PSP and I think it has done well with a more powerful gaming  experience in terms of graphics and expandability.

Recently, a newer version of Nintendo's handheld, DSi, available initially only in Japan is an answer to lower ales and quite possibility to differentiate itself from PSP.

Onxo being a place for mobile rants and an American-centric focus can't help but bring in a little about the iPhone or the iPod Touch.  I'm sure eventually, RIM and Microsoft will be getting into the  mobile gaming arena.  Still, I don't think Nintendo is really too concerned about these new upstarts.

Nintendo has always been an innovator.  Dual screens.  Wii's controllers.  And they stick to their guns when they have to.  Cartridges.  Leaving out DVD playback function because it would get in the way of Nintendo's game experiences.

With the recent campaign by Apple to push the iPod Touch as a mobile gaming device, you have to wonder, I have, if Nintendo has anything to worry about?  And it is an effort by Apple to move into the hearts and minds of gamers that Apple is serious about games.

Apple does have the app store on its side with a couple thousands of games.  More games than the DS and PSP libraries combined as they like to spin things.  Trust me when I say they are not exaggerating and umber will most certainly grow.  Plus, the iPhone and the iPod Touch features pretty impressive hardware at that.

But in the end, I can't say that Nintendo has to worry about anyone else, including Apple for a while.  For gamers, it still comes down to quality.  And Nintendo with its smaller library of games than Apple or other mobile platforms,  including Windows Mobile, has depth and a traditional gaming experience that folks have come to know and expect from the gaming giant.

That's not to say the situation won't change.  Others will get better at producing quality games with depth and Nintendo will need to innovate to differentiate its platform from all the rest.

DSi  is okay but I can't wait for DS 2.  Personally, I'm betting on something really special from our Japanese gaming overlords.  What would you like to see from Nintendo's future handheld system?  Me, I'm looking for more social features like video chats and general mobile computing features like e-mails, texting, and browsing.

Note:  DSi's pricing is a bit disappointing.  But it is Nintendo, so I suppose it should command some premium.

Another note:  I would love to see Apple and Nintendo collaborate on a project.

Wednesday, November 12, 2008

Gaming: Why Developers Like iPhone And iPod Touch Gaming

In the past, folks have lamented about the fact that Apple gave lip-service to gaming but never really put forth the effort to make Macs true gaming capability.  Not so with their mobile devices.

With iPod growth (still growing) near saturation as some analysts would have us believe, adding gaming as a feature would potentially entice users to upgrade their iPods.  And there have been a slew of posts in the last few days about gaming on Apple's mobile platform.

Here is just a summary of why developers like the platform:

  • Distribution - developers love the App Store.  Not just game developers but everyone.  You load your product and instantly gain access to tens of millions of customers worldwide.
  • Costs - none associated insofar as disks, packaging, shipping, etc. that is typically associated with other mobile gaming platforms like DS and PSP.
  • No need for distribution channels.  Once the game is finished, simply send it to Apple.
  • Barrier to entry is on that you need a great fun game.
  • iPhone SDK that makes the lives of developers easier.
  • Powerful graphics than DS and PSP and with features like accelerometers.
  • People will be carrying around an iPod because of its easy-to-use interface and social familiarity.  Having it be able to play games in a plus.  There is no need to carry a secondary device solely for gaming.
I have to say that gaming is not up to the standard of the DS and PSP.  I'm just being honest here.  The gaming depth just isn't quite there yet.  However, that is likely to change and I look forward to the day with the iPhone receives parity in terms of game releases as the DS and PSP.  


Links:

Tuesday, November 11, 2008

iPhone Gaming: App Store Is The Secret Ingredient

When I first started playing games in the iPod nano, I thought, "okay, it could be sort of fun.  From time to time.  Waiting in line like I'm doing now".

But a lot has changed for Apple's gaming plan.  The realization that gaming could be a killer function for Apple's mobile platform was likely surprise and have been in development for a long time.  As with anything Apple does, the planning was very deliberate.

In the past, I've outlined how gaming on the iPhone was not ready.  By that, I mean to become a serious gaming platform to compete with Nintendo's DS and Sony's PSP.

Here are a couple of new features or efforts I think the iPod Touch would need to compete:
  • Camera - Nintendo's new DSi with its double cameras open up new possibilities as far as caming goes.  Not only that, new ways to communicate with other gamers for online games.
  • I'm not sure Apple will let buttons get onto the iPhone or the iPod.  I don't see it happening.  But someone needs to come up with a better scheme for interactive gaming with the speedometer and the touches.  Let's just say at times, it's not ideal in some gaming situations.
  • Parity.  Games on the iPhone needs to have the same depth as its mobile competitors.  Think of 
  • More first tier games.  I'm not talking casual games from THQ or EA.  I'm talking about iPhone ports of games that are also on the DS or PSP.  
  • More sports games.  
I've also indicated a lot of big gaming studios are probably on the sidelines waiting to see how big of a gaming push will the iPhone/iPod Touch platform be.  If anything, the only thing that is likely hold them back is Apple's track record in the past on gaming.  I think Apple should, if they haven't already, create a team that is dedicated to helping developers with games.  
Already, I think we can conservatively say there are about twenty to twenty five million iPhone or iPod Touches in the market.   Perhaps even as high as forty million by the end of 2008.  Now is the time to bring Sims, Animal Crossing, more Sega, and Madden to the App Store.

Tuesday, November 4, 2008

170K DSi Sold Over Two Days

Macworld is reporting Nintendo sold 170K DSi over two days in Japan.  An impressive figure by other terms but I wonder if it should be higher.

However, Nintendo and retailers may be limited by units available and not necessarily lack of interest in the latest DS model.  I suppose Macworld is trying to say the DSi did not receive the kind of coverage the DS originally received.

However, Macworld has never been accused of biased I think.  But if they were comparing it to the iPhone 3G launch by Apple and Softbank in Japan, then they're right.  The press coverage is nowhere near what the iPhone launch received.

Nevertheless, 170K is impressive in a country already saturated.  I think most folks like myself are waiting for DS 2.  Sales overseas, like here in the US, is not scheduled until well into 2009.

Source:  Macworld

Note:  Go to 1Up for detailed comparison between DSi and previous models.

For daily wireless headlines important to mobile warriors, please visit Mobile Digerati.

Thursday, October 23, 2008

Mobile Update for October 23, 2008

Nothing major took place in the mobile world as we know it.  No new product announcement.  We're still digesting G1's impact and reviewing it.  I'm providing daily use experience and impressions at On Android.  Today, I'm focusing on battery life and Amazon's MP3 store app.

Now, here's a topic to think about.  RCR Wireless has a post on what "open access" means.  It's very well written and must read to catch up something that impacts all mobile warriors.  Essentially, everyone - wireless providers, handset makers, developers, and you (me too) have our own definition of what it means.

It's what the government will eventually rule on.  I don't know about you but if the definition of "open" as the wireless providers has redefined it is applied to "open access", we're in a lot of trouble.

Mobile Device Upate:
  • New DSi images and videos from Destructoid.
  • Onxo's Take on Apple's Netbooks; UMPC offers their take on Apple's netbooks.
  • Appleinsider has dirt on next generation of chips.  Focus is on Macbooks but last I hear, Intel still sells to other folks too.
  • CNet reports Intel introduces new cooling tech for laptops.  Lots of tech talk but hey, if it works, bring it!
  • MSI Wind will reach 700,000 this year.  I think I'm the 500,000th customer.
  • Crunchgear says Android and iPhone stores the same...in terms of the types of apps people download.  Then there is not a lot of stuff to download to begin with.  I'm still waiting.
  • As reported by ATT, Bold will be available for $300 on November 4th.
  • Gizmodo talks about a special Firefox that uses multi-touch gestures on the Macbooks.  More here.  Must read.
  • Mobile Royale on Opera running on PSP.
  • Liliputing lists 31 netbooks for $399 or less.  If you use live.com search, you can get a lot them for less via 30% off on eBay.  Just thought you might want to know.
  • Onxo looks into October mobile surprises.
Mobile Issues:
  • Yahoo News reports eight Congressmen wants to lose reelection by asking FCC to delay white spaces vote.  Lobbyists cheer business as usual still working in Washington.
  • Wi-Fi Planet updates on Philly's Wi-Fi plans.
  • Onxo on what consumers are cutting first before they get to their mobile bills
  • CNet blog wants Sony to wake up.  I agree with most of it.
  • Mobile Ent reports India now has 500 million mobile users.  That's more the population of North America combined (450 million)
  • Wireless Week on e-mail addictions.
  • Onxo on MS Exec on iPhone figures.
  • World of Apple on ATT's 2.4M new iPhone users.
  • Onxo thinks Sprint needs Android.
  • Onxo goes through mobile categories and see if we might have a happy Christmas.

Wednesday, October 22, 2008

Mobile Update For October 22, 2008

I discussed a bit in an early post on the shift the iPhone caused in the mobile industry that is having an impact on mobile warriors.  Specifically, profit margins for mobile carriers have shrank as they subsidize smartphones to compete with ATT.

The likely impact of this is lower entry prices for mobile users looking to upgrade to a high end mobile device.  And specifically, Steve Jobs is looking to squeeze handset makers even more, probably with additional storage capability and price adjustments.

Apple wants to leave no "umbrella" room for its competitors.  With $25 billion in the bank, looks like they mean to do that.  Who wins?  You.  Me.  Dave the Mobile Warrior.

Obviously, the biggest news today is G1 officially goes on sale.  As you probably know by now, I've go mine a couple of days ago and I love Android.  G1, not so much.  Battery life sucks but hey, it's 3G.  Not complaining.  Just making a statement.  For more, head on over to On Android for my daily updates on my owner-experience.


Mobile Device Upate:
  • As reported by ATT, Bold will be available for $300 on November 4th.
  • Gizmodo talks about a special Firefox that uses multi-touch gestures on the Macbooks.  More here.  Must read.
  • Mobile Royale on Opera running on PSP.
  • Crunchgear on a hybrid handheld that runs XP and Windows Mobile.  $500?  My puny G1...oh, wait, it runs Android.  Feel better now.
  • Phandroid offers biased comparisons between iPhone, Storm, and G1.
  • Phone Report wants us to reacquaint ourselves with Xperia.  Wish the G1 looks like that.
  • Gizmodo reports Blackberry app store...coming soon...oh jeez...March of 2009?!  Look at the terms.  See RIM's strategy?  No good for mobile warriors who arm themselves with Blackberries.  Yahoo News has more info along with Blackberry firmware update.
  • Liliputing lists 31 netbooks for $399 or less.  If you use live.com search, you can get a lot them for less via 30% off on eBay.  Just thought you might want to know.
  • Onxo looks into October mobile surprises.
Mobile Issues:
  • World of Apple on ATT's 2.4M new iPhone users.
  • Yahoo News on Nokia's to open Symbian.  Hoping that it'll work.
  • Onxo thinks Sprint needs Android.
  • Onxo wants wireless providers to have their own Christmas Carol moment.
  • Onxo goes through mobile categories and see if we might have a happy Christmas.
  • The Apple Blog thinks Apple is about the provide subsidized Macbooks.
  • Onxo on AWS-3 saga continues.

Tuesday, October 21, 2008

Mobile Update for October 21, 2008

I don't want to dwell on earnings in Onxo but I have to say something about Apple's numbers today especial pertaining to its mobile numbers.

  • 6.9 million iPhones served.  Compared to RIM who sold 5.4 million.  Very good numbers for both.  Just a better one from Cupertino.
  • $4.6 Billion from Apple.  $2.1 Billion from Rim.  That comes out to about $667 per iPhone and $389 per Blackberry.  I know the numbers aren't that simple but just for comparison sake, they are what they are.
  • Two hundred million apps to be served by iTunes app store tomorrow.  5,5K apps available, 11x times that of launch in June.
  • No one asked about MobileMe today during financial call but just so we get that straight, it still sucks.  
As far as I'm concerned, Blackberries are still kind for anyone who is keeping scores.  These numbers are a snap shot of history through today.  There's a bit more to be made in the mobile war.  Google, Apple, RIM, and all the others can rest.  
More at On Apple.
Also, I've updated On Android  with shots and observations of my G1.  Please visit.  I'm provide an user-based review.  That means I'm receiving features as I use them.  No quickies.
The other news, which I don't like to bring to my fellow mobile warriors is Yahoo laying off 10% of its workforce.  I love this company.  I swear by it every day.  But man...weakening ads, increased competition, low morales...
Mobile Device Upate:
  • Phone Report wants us to reacquaint ourselves with Xperia.  Wish the G1 looks like that.
  • Gizmodo reports Blackberry app store...coming soon...oh jeez...March of 2009?!  Look at the terms.  See RIM's strategy?  No good for mobile warriors who arm themselves with Blackberries.  Yahoo News has more info along with Blackberry firmware update.
  • Onxo - another telecom (this time in India) offers netbooks with wireless access.  I'm guessing US execs already did the numbers and find that it doesn't make financial sense.  Thanks for thinking country first.  Hope AWS-3 and white spaces kick their asses.
  • Wired explained Google will have all the apps back tomorrow in time for the official launch.
  • Liliputing lists 31 netbooks for $399 or less.  If you use live.com search, you can get a lot them for less via 30% off on eBay.  Just thought you might want to know.
  • Onxo looks into October mobile surprises.
  • RCR Wireless reports Firefox Mobile released.  Mobility Today reports new Opera Mobile beta released.
  • Business Week has a report on Moto's Android plan.  See below on Mobility Today's post on MW woes.
  • Engadget on MSI Wind - to get 3.5G integration in November.
  • Another Macbook (aluminum) review.
Mobile Issues:
  • Yahoo News  welcomes Sprint for coming, though late to the party.  Read why.  It has to do with termination fees.
  • Onxo thinks Sprint needs Android.
  • Onxo wants wireless providers to have their own Christmas Carol moment.
  • Onxo goes through mobile categories and see if we might have a happy Christmas.
  • TreoCentral reports on NY Times article questioning WM viability in an unforgiving mobile landscape where missteps give your competitors the opportunity to lead over you.
  • The Apple Blog thinks Apple is about the provide subsidized Macbooks.
  • Onxo on AWS-3 saga continues.
  • Yahoo News on Symbian's open source future and hope.
  • RCR Wireless reports teen market growth slows.  Either allowances are being with held or folks aren't having as many kids.
  • Mobility Today thinks Windows Mobile is in trouble.

Tough Times May Lead To Great Deals

CNBC posed the question whether a souring economy will head to even better deals than what we've got in the last Holiday rush.  To keep factories and stores running, businesses have to keep consumer coming back for more.  Better gears.  Lower prices.  New jingles may help.

The problem is American consumers are scared and uncertain about their financial future or the direction this nation is headed.  Let's face the facts.  Here are some numbers from Gallup:

  • 59% are worried about their financial future
  • 78% consumer confidence
  • 84% believes the economy will get worse
  • 47% believes standard of living wil get worse, 34% believes things will improve
These are not good numbers if you're a business owner. But if you're out looking for stuff this Black Friday, you're in luck.  Let's look at each mobile category.
  • Laptops - necessity but they'll be competing with Wind, EEE PC, and Mini Notes.  I've noticed a drop about 11% since the high of back-to-school with the values added (memory, HD space).  One of the thing I'm beginning to see a lot of pushing bigger screens for movies.  I have to say though the screens are bright and crisp.  But on the low-end, we'll see a lot of $400 laptops to compete with the netbooks.  Below $400?  It can happen with generic brands you find at Fry's.
  • Netbooks - they're stuck at $400 for a while but some have already begun to crack it.  I've seen deals for as low oas $300 (retail around $450).  33% off.  No wonder Apple doesn't want to compete there yet.   Great deal if you're in the market for a simple easy to use machine.  Keep in mind, it's no laptop.  And if you do decide to pick one up, get one with a LED screen.
  • Digital Cameras and Camcorders.  I  haven't taken a look at these lately.  Largely, because I have yet to find a reason to upgrade.  And this is an area where we might see a lot of great deals.  We're talking about consumers here.  Dave the Mobile Warrior.  Not a prosumer.  It's gotten complicated and the sector needs an iPhone-like shake-up.  Because of all the confusion, we may see a price drop.  And those 5MP cameras people picked up three years ago still work fine.  My Canon hi-def camcorder still works great from about two years ago.  
  • MP3 players.  If you're not looking an iPod or Zune, there are deals now.  Once, MP3 players were locked behind glass cabinets are now just sitting in bins for the picking.  Style aside, these are great music players, san the multi-touching, social functions, or gaming.
  • Mobile Devices.  There is definitely a possibility here.  Last year, we saw some wireless providers come out with some pretty good deals and I'm thinking, given the competition in the smartphone arena, we'll see some pretty good deals with Blackberries like the Curve.  Earlier, Sprint did well with promotion.  I'm guess others will follow.  Competition is fierce but for the top line devices, they'll be standing on their own merits.  I don't think we'll see price cuts coming to Storm, iPhone, Bold, or G1.  But then again with Sprint, I'm looking for them to pull something crazy with the data plan.
  • Mobile Gaming.  DS and PSP.  It's going to be about bundles.  Typically, we won't see a lot of changes here.  With bundles, we'll see maybe a 5-10% saving.  Not a whole lot.  But that's taxes right there.  And while PSP is of the latest edition, DSi won't be available outside of Japan.  The iPod Touch will be mainly a media player, video and music.  It won't influence gaming or prices, if ever.
Already, you can get a jump on the rest of the herd by using live.com to save.  We've talked about it last week and we're very happy with our purchases.  Saving up to 30% on eBay is incredible.  Best of all, you don't even have to abandon your favorite search engines.  

Deals will start early to get the people excited.  We'll see things trickle out here and there from retailers.  Sort of like a taste of things to come.  Walmart will always bring its A-game.  Best Buy will try to knock out Circuit City one and for all.  

Amazon will do it's deal a day thing it always does.  eBay is hurting a bit so we'll see agressive promotions.  

Here's a tip:  sign up for newsletters from the etailers so you can get an early jump pricing and what's heavily promoted.

Link of Interest:  CNBC 

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